Tipard dvd cloner 6 2 220. Online marketplaces like the App Store and Etsy allow businesses to flourish by giving them access to a huge, global audience. But these marketplaces are big businesses themselves, and in order to earn a profit, they take a cut of revenue from many of the other companies that use their space. It leads to a constant tension: apps like Tinder and Candy Crush wouldn’t be nearly the phenomena they are today without the App Store, but they have to constantly pay Apple for that privilege.
The Apple Store app provides a more personal way to shop for the latest Apple products and accessories. Get recommendations based on the Apple products you already own. Find out which accessories are compatible with your devices. Easily upgrade to a new iPhone from your current one. Keep track of your orders wherever you go. Experience the wide world of Apple at the Apple Store. Shop for Apple computers, compare iPod and iPhone models, and discover Apple and third-party accessories, software, and much more. College students get discounts on computers, iPad Pros, Apple Music, and Apple Pencils all year round. If you are a college student, you can shop either in the store or online through the Shop for College portal, found at the bottom of Apple's website. To ensure you receive a genuine Apple battery during a battery replacement, we recommend visiting an Apple Store or Apple Authorized Service Provider. If you need a replacement adapter to charge your Apple device, we recommend getting an Apple power adapter. Apple sends a receipt each time you use our in‑app purchase feature, and you can also view those purchases and subscriptions in your account. So you won’t get bills out of the blue. Every day, moderators review worldwide App Store charts for quality and accuracy.
Apps are just one example of how digitizing small businesses has shifted the world we live and work in. There are membership platforms, like Patreon, that allow creatives to charge monthly payments in exchange for new videos, comics, essays, and more. Platforms like Twitch and YouTube allow creators to monetize their time through advertising revenue. And marketplaces like Etsy and Amazon allow people to sell an assortment of products directly to customers around the world.
The cut each platform takes varies significantly: Apple notoriously takes 30 percent of every digital in-app purchase; Twitch takes a 50 percent cut of subscription fees and a cut of advertising; eBay asks people to buy space and then pay a fee.Knowing just how much each platform takes is crucial to figuring out what’s best for your business, or for understanding how the businesses you’re shopping from make money. Here are the various fees each platform takes, divided into four categories: app stores, memberships, subscription services, and marketplaces.
App stores are where an enormous number of businesses operate. Whether you’re selling a line of jewelry on Etsy, creating a niche dating site, or spending oodles of money in Candy Crush to get the best in-game items, you’re reaching people who shop on their phones. Approximately 80 percent of Americans shop online, according to PixelUnion, and more than half of those shoppers use a mobile device like a phone or tablet.
Apple App Store: 30 percent standard commission on in-app purchases of digital goods; sales of physical products are exempt. Subscription commission falls to 15 percent after one year.
Google Play: 30 percent standard commission on in-app purchases of digital goods; sales of physical products are exempt. Subscription commission falls to 15 percent after one year.
Galaxy Store: 30 percent standard commission on in-app purchases, but it is reportedly negotiable.
Microsoft Store: 30 percent standard commission on all games, in-game purchases, purchases from business and education stores, or purchases on Windows 8 devices; 15 percent on everything else.
A large portion of people shopping on their phones are doing so via social media platforms like Facebook and Instagram. With hyperfocused marketing, being on both Facebook and Instagram can be crucial to building an online business.
Facebook/Instagram, sales: Collects either 5 percent per shipment of products sold (one order can include multiple shipments if items are mailed separately), or a flat fee of 40 cents for shipments of $8.00 or less. This covers taxes, payment processing fees, and applies to all checkout transactions on both Facebook and Instagram. Facebook is currently waiving the selling fee for all orders shipping through the rest of 2020. Sellers retain all other revenue. Facebook includes this example on its website:
If the first shipment is $10.00 USD, we’ll deduct $0.50 for the selling fee.
If the second shipment is $6.00, we’ll deduct $0.40 for the flat fee.
TikTok: TikTok is introducing a merchandise shelf for creators in the coming weeks. The merch will be powered by Teespring, and creators will be able to set their own prices on top of the service’s fees. A basic T-shirt costs $10 (that’s what Teespring will keep), so creators who sell a shirt for $25 will keep $15.
The attention economy and the passion economy have collided in a way that makes monetizing time and fans easier than ever.
Patreon: There are three types of plans creators can enroll in, and each plan comes with a different cut.
Basic plan: Patreon takes 5 percent
Pro plan: Patreon takes 8 percent
Premium plan: Patreon takes 12 percent
The tiers are geared toward different types of creators and businesses. The pro tier lets a creator offer tiered memberships to fans, while the premium tier provides a dedicated contact at Patreon who can provide support.
Then, there are payment processing fees. For creators in the United States, Patreon takes 5 percent plus 10 cents for payments of $3 or less. Payments over $3 result in a 2.9 percent cut plus 30 cents.
OnlyFans: OnlyFans takes 20 percent of subscription fees and other earnings, like tips. Creators can set their subscription fees between $5 and $50 per month.
Substack: 10 percent of subscription fees. Substack, one of the bigger newsletter platforms, lets people choose how much they want to charge per month or year. Substack has a tool to help calculate revenue based on different monthly fee options. (There is also a completely free tier that’s great for marketing purposes.)
Twitch: A creator can start making money from ads, subscriptions, and donations once they become a Twitch affiliate, which takes a certain amount of streaming and followers.
Twitch typically takes 50 percent of subscription fees. On top of subscriber fees, streamers also earn ad revenue — usually around $3.50 for every 1,000 views of an ad on their channel. For both subscriptions and advertising, bigger streamers may get better deals.
Twitch also offers streamers a way to be paid via donations using a virtual currency called bits. Twitch takes a 29 percent cut from donations, so for every $1.40 worth of bits a streamer receives, the streamer only keeps $1. Streamers frequently accept donations through third-party payment platforms, too. Twitch doesn’t take a cut of these, but the platforms themselves may come with their own deductions for payment processing.
YouTube memberships: YouTube’s main form of payment for creators is AdSense. YouTube takes 45 percent of revenue from ads, giving creators 55 percent, according to Variety. YouTube has also started rolling out memberships, however, which are additional monthly plans that run between $1 and $100 in the United States. YouTube takes 30 percent of those membership fees.
Facebook Memberships: Facebook has a couple of membership-type services. There are subscription groups where administrators can charge a fee for people to join. Facebook wasn’t taking a cut of membership fees as of 2018; the company didn’t respond to a request for comment on whether that’s still the case. If people sign up for the groups via iOS or Android, Apple and Google do take a 30 percent cut.
Then there are fan subscriptions, which allow fans to support creators through a subscription/membership service. Facebook normally takes a 30 percent cut each month, but beginning in August 2020, through August 2021, Facebook won’t take a cut for transactions made via web browsers. (Apple and Google will take their typical cut on mobile.)
Digital marketplaces for physical goods are at the core of online shopping. Many of us use Amazon on a daily or weekly basis, or peruse eBay at work to keep an eye on the latest auctions. Large businesses can be built on these platforms, but they’re complicated to navigate.
Amazon: Amazon is a complicated one. First, businesses can choose between using a professional selling plan, which costs $39.99 a month, or an individual seller’s plan, which has no monthly fee. Those on the professional tier do not have to pay a sales fee on items sold, while those on an individual seller’s plan pay $1 per sale.
Responding All Apple Stores Outside
Amazon then takes a commission on each sale, including shipping fees. This fee depends on what the item is, typically ranging from 8 to 20 percent. There’s also a $1.80 closing fee for products listed under media categories, including books, DVDs, music, game consoles, game accessories, and more.
Etsy: Etsy charges a small 20-cent fee for people to list each item for sale. Then, for every product sold, Etsy takes a 5 percent transaction fee, and a payment processing fee that’s generally between 3 and 4 percent.
eBay: Generally speaking, eBay sellers might pay a small fee to list a product, and then a 10 to 12 percent fee on the sale price.
Fees can vary significantly depending on product category and listing type, though. eBay also offers paid premium store features that can reduce fees. It’s a fairly complicated series of options — you can get a sense of some possibilities for paying stores from this chart.
From a single developer to a huge studio, being on Steam or in the PlayStation store is a big deal for distribution. These giant marketplaces are also key businesses for the companies that run them, often meaning steep fees on sales.
Steam: Steam takes 30 percent of all sales made for the first $10 million sold. That cut becomes 25 percent when a developer sells between $10 million and $50 million. For every sale after the first $50 million, Steam only takes a 20 percent cut.
Epic: Epic takes 12 percent of the revenue from all games sold, giving developers 88 percent. Epic CEO Tim Sweeney tweeted that of the 12 percent Epic collects, the company nets about 5 percent as profit.
PlayStation: Sony is reported to take a 30 percent cut from games sold in the PlayStation Store, though the split isn’t publicly disclosed.
Xbox: Microsoft takes a 30 percent cut from all games and in-game purchases sold through the console’s store under its standard developer agreement.
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Best-ever lineup of iPhone and iPad will be available October 23 through redesigned virtual and in-person experiences
When iPhone 12, iPhone 12 Pro, and iPad Air are available Friday, October 23, customers can get their all-new products directly from Apple through tailored purchase experiences offered online, by phone, or in store. From a chat session with a Specialist that starts online and finishes with contactless delivery, to visiting select Apple Store locations for a one-on-one session with an Apple Specialist, customers can find the best way to get the products they’re looking for. And unprecedented offers from AT&T, T-Mobile/Sprint, and Verizon give customers more choice and flexibility than ever, with offers starting as low as $0 per month for iPhone 12.1
“There’s never been a better time to get a new iPhone, and there’s never been a better destination than Apple Retail,” said Deirdre O’Brien, Apple’s senior vice president of Retail + People. “We’re offering new ways for our customers to get to know all of our products before they buy, so they can be sure to get the product that’s right for them. Whether our customers choose to connect with us in person, by phone, or online, our entire retail team is ready to deliver the world-class personalized service they’ve come to expect from Apple.”
New at Apple Retail this year:
Unprecedented carrier offers are now available from Apple, in store or online, with savings of up to $800.1
With Shopping Sessions, customers can now book a one-on-one session with a Specialist at an Apple Store for personalized help selecting a new product, carrier plan, or financing option. The same expert advice is available online, where customers can chat with a Specialist anytime.
Pickup options include in-store, curbside, same-day delivery, or Express storefront.2 Customers can check apple.com/retail for services available at their local store.
Contactless delivery is available for all products, including iPhone and iPad. Delivery drivers may ask for verbal confirmation from a safe distance, replacing the need for a physical signature.
And now with Apple Card, customers in the US get 3 percent Daily Cash back when they buy directly from Apple and have the option to choose Apple Card Monthly Installments so they can pay over time, interest-free.3
Though this year’s iPhone launch looks different from years past, Apple Retail continues to offer the services customers love:
After a customer gets their new Apple product, an Online Personal Session allows them to schedule a free session with a Specialist to set up their new product, learn the basics, or get pro tips.
Apple Trade In lets iPhone or iPad owners get up to $500 credit toward the purchase of a new product.4
The vast majority of Apple Store locations around the world are open and operating in various service models to protect the health and well-being of customers and employees. Before visiting, customers should check apple.com/retail for details on their local Apple Store. For more information about services and support available from Apple Retail, visit apple.com/shop.
Images of Apple Retail
AT&T Special Trade-in Offer: Monthly price reflects net monthly payment, after application of AT&T trade-in credit up to $800 applied over 30 months after trade-in of eligible smartphone with minimum $95 trade-in value. Requires upgrade of an existing line (or activation of a new line in stores) and purchase of a new iPhone 12 mini, iPhone 12, iPhone 12 Pro, or iPhone 12 Pro Max on a qualifying 30-month 0 percent APR installment plan, subject to carrier credit qualification. If buying on the AT&T Installment Plan with Next Up, customer is responsible and will not receive any credits for an additional $5 per month for the Next Up upgrade feature. $0 down for well-qualified customers only, or down payment may be required and depends on a variety of factors. Tax on full retail price due at sale. Requires activation on eligible unlimited plan (visit att.com/plans/wireless for details). If the customer cancels wireless, credits will stop and the customer will owe the remaining device balance. Activation/Upgrade Fee: $30. Must trade in eligible smartphone in good condition at a participating AT&T location within 30 days from activation of new phone. Trade-in device may not be on existing installment plan. See att.com/tradein for terms and to check if the device is eligible. Bill credits are applied as a monthly credit over the 30-month installment plan. Credits start within three bills. Will receive catch-up credits once credits start. Wireless line must be on an installment agreement, active, and in good standing for 30 days to qualify. Installment agreement starts when device is shipped. To get all credits, device must remain on agreement for entire term, and customer must keep eligible service on device for entire installment term. Limits: One trade-in per qualifying purchase and one credit per line. May not be combinable with other offers, discounts, or credits. Purchase, financing, other limits, and restrictions apply.
Pickup options vary by store.
Apple Card Monthly Installments is available for certain Apple products and is subject to credit approval and credit limit. For more information on available products, see a Specialist for more details. iPhone activation is required on iPhone purchases made at an Apple Store with one of these national carriers: AT&T, T-Mobile, or Verizon. Variable APRs for Apple Card other than Apple Card Monthly Installments range from 10.99 percent to 21.99 percent based on creditworthiness. Rates as of April 1, 2020. Taxes and shipping are not included in Apple Card Monthly Installments and are subject to the standard purchase APR. See the Apple Card Customer Agreement for more information. To access and use all the features of Apple Card, customers must add Apple Card to Wallet on an iPhone with iOS 12.4 or later. To manage Apple Card Monthly Installments, customers need an iPhone with iOS 13.2 or later or an iPad with iPadOS 13.2 or later. Update to the latest version of iOS or iPadOS by choosing Settings > General > Software Update. Tap Download, then Install. Available for qualifying applicants in the United States. Issued by Goldman Sachs Bank USA, Salt Lake City Branch.
Trade-in values vary and can be based on the condition, year, and configuration of the trade-in device, and may also vary between online and in-store trade-in. Trade-in value may be applied toward new purchase, and new purchase may be required to receive additional trade-in values. Sales tax may be assessed on full value of new purchase. You must be at least 18 years old. Apple or its trade-in partners reserve the right to refuse or limit any trade-in transaction for any reason. In-store trade-in requires presentation of a valid, government-issued photo ID (local law may require saving this information). Additional terms from Apple or Apple’s trade-in partners may apply.